Anette Wallei & Wally Ball Invitational
Players Meeting starts at 11:00
Tournament play 12 – 6 PM
Entry Fee: $25 per player
A player signs up as an individual.
They will then play a round robin format with each player in their division (or as many rounds as time permits).
Triples format will be used whenever possible.
The player with the highest average points scored per game claims the prize!
If the team you are on wins 18-10.....
Everyone on the winning teams get 18 points
Everyone of the losing team gets 10 points
The lowest score will be dropped from each player.
The scores into a spreadsheet to determine the player that scores the highest average of points per game.
Division A – Usually the OPEN level in Wallyball or the A level or higher in Volleyball.
Division B – Everyone else.
Examples of players that should be in Division A:
All players are ranked on the same way.
Are your serves returned or does the receiving team have a problem controlling it?
Are your serves in 80% of the time?
Ball handling. Passing and Setting.
Covering the court/getting to the ball and keeping the ball in play most of the time.
Your hand sets have little or no rotation forward/backward and no side to side rotation.
Taking a bad pass and putting up a hitable set.
Taking a good pass and being able to put up a good set most of the time to a specific spot that either you or a hitter determine.
Receiving a serve
Little or no problem with any serve.
Examples of players that should be in Division B:
Players in Division B are good players.
They can pass, receive serves, and usually have good ball control.
Hitting the ball hard is not a skill.
Blocking the ball is not a skill. It just means you are tall :-)
This event is limited to 32 players.
Divisions may be combined.
(based on 12 players per division):
King – Queen (Division A and B)
Prince – Princess (Division A and B)
Senior King (55+)
Senior Queen (55+)
Court Jester (Dead Last)
SteveFuhrman - Wally@Ball.net
LeRoy Ruggerio - email@example.com
Sign-up deadline is 1/4 @10 PM.
Steve's Cell # is 612-581-7718 if needed.
Basic Rules for WV (Wallyball/Volleyball)
This is a new new division for Wallyball. It is currently is testing/review for a period of 2 years.
RULES OF THE GAME
The ball is put in play by striking it with one hand or with any part of the arm in an attempt to send the ball over the net and into the opponent's court. A player may serve with an open hand if the ball is cleanly struck.
The server’s foot may not touch the serving line (3’ from back wall). A jump serve is legal. The ball must be contacted while the server is in the air and before the server's foot touches the floor.
A spin serve is legal. The ball cannot roll off the palm of the hand or the fingers. The ball must be cleanly struck so that the ball flies off or pops off of the server's hand.
A paintbrush serve is not legal. A paintbrush serve is executed by contacting the ball in such a manner that the ball rolls along the palm of the hand or along fingers. This is considered a throw and throws are not legal.
You can put spin on your serves by contacting the sides of the ball with the side of your hand, sort of a judo chop motion or with the use of a knuckle/finger. The ball flies off your hand (and does not roll along the palm of the hand) and because you hit it off center, the ball spins. It takes a lot of practice to perfect this serve. A good way of looking at a hit is to say if the ball touches the palm of your hand you must contact the ball at the centerline (no spin). If you want to put spin on the ball you must contact the ball with the side of your hand left or right of the centerline. You can also contact the ball below the centerline if you use your knuckles (another hard shot to master).
Bouncing the ball before executing the serve is legal. Once the ball is tossed in the air, the ball must be struck for service. If the server catches the ball after being tossed, or lets the ball drop to the floor, this action will be counted as a faulted service and a side-out will be called.
Net serves are not legal. A served ball may contact a wall on either the serving team’s side or the receiving team's side of the net.
The server may serve the ball off the serving team’s back wall. In order for the serve to be good:
•The ball must pass over the net without touching a member of the serving team. •The ball must not contact the net or net hardware. •The ball must not contact two or more walls before being played or landing on the floor. •The ball must not contact the opponent's back wall. •The ball must not contact the ceiling of the court.
PRELIMINARY SERVICE ACTION
Bouncing the ball before executing the serve is legal. Once the referee calls the game score signaling the server to release the ball and execute the serve, the server has five (5) seconds to initiate the serve. Once the ball is tossed in the air, the ball must be struck for service.
RECEPTION OF THE SERVE
A served ball cannot be blocked or spiked. It can be attacked. This is on the 1st hit only.
•A block occurs when a player has their hands above their shoulders and contacts the ball within 3’ of the net. •A spike is the act of hitting the ball into the opponents’ court with force. A spiked ball has no arc and travels downward. •An attack is an intentional effort to direct the ball into the opponent's court. A third hit by a team is considered to be an attack hit, regardless of intention. A served ball is not considered an attack hit. oA player that is within 3’ from the net cannot attack a served ball until part of the ball is below the net.
RECEPTION OF THE BALL
Contact with the ball must be brief and instantaneous. When the ball has been hit hard, or during setting action, it sometimes stays very briefly in contact with the hands of the player handling the ball. In such cases, contact that results from playing the ball from below, or a high reception where the ball is received from high in the air, should not be penalized.
Any contact with the ball must be done above a player’s waist.
A player cannot contact the wall on the opponent’s side of the court.
A player’s hair/beard may touch the center line. The foot is the only body part that can be on the center line. The foot cannot be completely over the line.
A player’s uniform and hair/beard may touch the net. A player may not have any protruding items on uniform, head, or hair
MISHANDLED, HELD OR THROWN BALL
A ball coming to rest momentarily in the hands, arms or any other part of the body at, or above, the player's waist, or against the wall(s), will be considered as having been held. An offensive hit where the ball is hit with finger action or where the ball remains in the hand or on the fingers longer than an instant, will be considered as having been thrown.
The ball must be handled in such a manner that it rebounds cleanly after contact with a player. Throwing, scooping, lifting, pushing or carrying the ball with one or two hands or arms (either underhand or overhand), will be considered to be a form of holding or throwing, and a point will be given to the other team if the other team is serving, or, if the offending team is serving, a side- out will be called. A push shot is done with open hands that originate below a players forehead but no lower than the chest area. The ball can be propelled over the net in a line that is nearly horizontal to the floor or the ball can have arc on it to land it a deep corner of the court. This shot is legal.
Blocking is the action of player (s) close to the net to intercept the ball coming from the opponent’s side of the net. Any player on a 2 or 3 person team may raise his/her hands above his/her shoulders while at the net and attempt to intercept the ball coming from an opponent's side by making contact with the ball before it breaks the vertical plane of the net, as it crosses the net or immediately after it has crossed the net. A block does not count as one of the three successive contacts allowed a team. A block is good only if the ball is actually touched by the player attempting the block. A player may place his/her hands beyond the net, provided that this action does not interfere with the opponents’ play. Thus, it is not permitted to touch the ball beyond the net until an opponent has executed an attack hit.
Re-Directing the ball when blocking: At the instance of contact with the ball, a blocker may not re-direct a spiked ball by rotating the wrists to cause the ball to return to the offensive court at a location selected by the blocker.
To qualify as a block, the player must be at the net. “At the net” means in close proximity to the net (generally within approximately two feet of the net.) A blocked ball counts as having crossed over the net. Therefore, if the ball is blocked back into the court of the team that originally hit the ball, that team is allowed three more contacts with the ball.
A block becomes an attack when the player (s) attempting a block “swings” their arm instead of “intercepting” the ball (intercepting a ball using very little arm swing).
If members of a composite block are to benefit from the rule allowing multiple contacts of the ball by the blockers, they must be close to the net and close to each other at the time the ball is blocked. If a player is attempting to block, but is not close to the other player that has made contact with the ball during the block, this second contact will count as the first of three contacts that are allowed to return the ball to the opponent's court.
Players may take a blocking position with the hands and arms over the net before the opponent's attack hit or service providing there is no contact with the ball until after the opponents have completed an attack hit which directs the ball across the net. Immediately after the hit by the attacking team, blockers may contact the ball in an effort to prevent it from crossing the net.
Multiple contacts of the ball may be made by any player or players taking part in a block and will constitute one contact of the ball. After such contact, the team is allowed three additional contacts to return the ball to the opponent's area. The multiple contact is legal if, during the blocking action, the ball contacts the hands, arms or other body parts (at or above the waist) of one or more players in rapid succession.
If the ball touches the top of the net and the hands of an opposing blocker(s), the ball will be considered to have crossed the net and been blocked. After such contact, the attacking team is allowed an additional three contacts of the ball.
SETTING THE BALL
These rules apply to an overhead set.
A variety of factors are to be considered when using the overhead setting action to ensure that the set is a legal set.
The position of the hands during the set is critical. When the hands contact the ball, the lowest part of the hands (generally the thumbs) must be at or above the shoulders. At no time during the setting action are the lowest part of the hands to drop lower than the shoulders.
When the ball is released there should be no "spin" on the ball. Ideally the ball would float off the setter's hands with no rotation at all. However, to be considered a good set, the ball may slowly rotate (not spin) forward or backward. A slow rotation usually means you can read the lettering on the ball. More than 1 side rotation or sidespin indicates that the ball came off the setter's hands at different times and this is not a legal set.
The setter may send the ball to any location on the court. The setter may set forward, backward, or to the side. The set can be to a player or the set ball may land in the opponent's court (not when playing 2’s). When setting to the side, both hands must release the ball at the same time.
While setting, the ball can travel in only one direction after a player contacts it.
For more information about Wallyball Rules see: